Assassins
A structured tip game where the assassin walks toward one target, but the target can call someone else's name to save themselves.
- Players
- 5–25
- Ages
- 8+
- Time
- 25 min
- Prep
- None
- Equipment
- 1 item
What to bring
- Court markers (cones, shoes, jumpers, chairs etc.)
How to play
Mark out a large square with shoes or jumpers. One person is the assassin and walks toward a chosen target with hands outstretched. The target calls out another person's name, and that person is now the assassin. An assassin cannot change target: once they have started walking towards someone, they must stay with that person. If someone is tipped (because they were caught or couldn't call a name in time), they're out and the current assassin picks a new target.
Insist on first names only, so no 'him' or 'that guy'. Walking only. Anyone who runs or steps outside the square is out. Keep going until two players remain, and they are the winners. Makes a great name-learning game for new groups, and by the end the last players standing have to know everybody's name to survive.
Games like this
All 159 games-
Teams of four form human spaceships, three players holding hands around a captain, and try to tip other captains without breaking formation.
-
A silly circle game where players pass a 'buck' gesture around using alternating hands. Call 'BUCKERK!' to reverse direction, and any mistake gets you out.
-
A circle game where a secret murderer winks people to death while a detective tries to identify them before everyone is eliminated.
-
Everyone lies in a circle with eyes closed while someone throws a shoe in the air. When the leader calls 'shoe', they open their eyes and try to dodge it.
-
A Western-themed reflex game where players must duck when pointed at, and the two people beside them shoot each other. Last to call bang is out.
-
A walking-only game of tip where linking arms with somebody makes you safe, but only for three seconds.