Up Front Games
18 games in this category, hand chosen by experienced leaders. Every one lists the ages it suits, the group size it needs and what to bring.
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Like Whispers but acted out. A scenario is performed and passed along a chain of volunteers, getting more distorted each time.
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Two boxes, one carrot. One player knows where it is, the other has to read their bluff and decide whether to swap.
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The leader reads out a name and the group decides whether it is a cheese or a font. Hands on head for cheese, hands on hips for font.
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The leader reads out a name and the group decides whether it belongs to a professional cyclist or a Pokémon. Hands on head for cyclist, hands on hips for Pokémon.
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The caller performs actions saying 'do this' and everyone copies. On 'do that', everyone must freeze. Move on 'do that' and you're out.
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Two seconds of a song is all the group gets. First team to shout the title takes the point, and the clip grows if nobody can pick it.
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Baby photos of the leaders go up one at a time and the whole group points at whoever they think it is before the answer is revealed.
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Classic word-guessing game where incorrect letters build up a hangman illustration on the board.
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A true or false elimination game. Hands on head for true, hands on bottom for false.
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One person sits in the hot seat and becomes a mystery character, and the group asks questions trying to guess who they are.
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Volunteers take on a series of daft sixty-second challenges built from everyday objects while the rest of the group counts down.
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Two players face off either side of a sheet. When it drops, first to say the other's name wins.
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Teams brainstorm as many jingles on a theme as possible, then take turns performing them. Repeat a song or run out and you're out.
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Blindfolded volunteers taste their way along a table of mystery foods and try to name each one while the group watches on.
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The leader reads a quote and the group decides whether it is a Taylor Swift lyric or a verse from Proverbs. Hands on head for Proverbs, hands on hips for Taylor.
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Two volunteers race to empty a roll of toilet paper off a broom handle, by any method they can think of.
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Two volunteers face off across a box of strange objects, describing what they can see, and the other has to work out whether they are lying.
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A week-by-week guessing game with one unlabelled tin. Each week a new volunteer shakes it, weighs it up and guesses what is inside.