Get to Know You
27 games in this category, hand chosen by experienced leaders. Every one lists the ages it suits, the group size it needs and what to bring.
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Everyone shares two truths and one lie about themselves, and the group tries to guess which statement is the lie.
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Everyone picks an animal starting with their initial plus an action to match, then passes around the circle name-and-action style.
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A cumulative circle game where each person recites every animal name before them, then adds their own.
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Participants fill an appointment card by booking time slots with others, then visit each appointment throughout the night to answer questions.
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Each suit is assigned a get-to-know-you question. Draw a card and answer whatever it lands on.
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A musical-chairs-style game where the person in the centre calls out a true statement about themselves and everyone it applies to must swap seats.
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Everyone designs a shield representing their family, then shares what they've drawn with the group.
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Participants mingle to find people who match facts on their sheet, collecting signatures until someone fills every box.
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A whole team stands on one bed sheet and has to turn it over without anyone stepping off.
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Baby photos of the leaders go up one at a time and the whole group points at whoever they think it is before the answer is revealed.
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Everyone grabs hands across a circle to form a giant knot, then the group must untangle without letting go.
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Players pass a phrase around the circle while hiding their teeth. Show them and you're out.
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A cumulative memory chain where everyone brings an object starting with their own initial and recites everything brought before them.
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Pairs must quickly form the correct pose when the leader calls out 'Knights', 'Horses' or 'Cavaliers'. Slowest or wrong pair is out.
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Two players face off either side of a sheet. When it drops, first to say the other's name wins.
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A rhythm-based name game. Say your own name on the knees, someone else's on the claps, and don't break the beat.
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A simple circle game where everyone says their name in turn, then races to see how fast the whole group can get through it.
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Everyone chooses a postcard that says something about them, then explains their choice to the group.
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Teams score personal-trivia questions like holes of golf. The fewer attempts it takes to reach three points, the better.
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Everyone sculpts something that captures an aspect of their personality, then shares it with the group.
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Everyone writes two one-word memories, sticks them to their palms, and mingles to find the stories behind other people's words.
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A memory game where participants accumulate facts from multiple partners across three rounds. Can you remember all nine facts?
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Everyone contributes one shoe to a pile, grabs somebody else's, then tracks down the owner to interview them.
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Without speaking, teams race to line themselves up in order of height, birthday or alphabetical first name.
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Speed dating without the dating. Three minutes per pair, then one circle shuffles along and everyone starts fresh with someone new.
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The group builds a web of string across the circle, connecting everyone who shares each fact called out.
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Participants tear off toilet paper squares without knowing why, then must share one fact about themselves for each square they took.